![]() ![]() Warrior’s version of Unleash the Hounds, but instead of Charge, minions get Taunt. And we all know that Fire Elemental is a pretty strong card. Probably better when it comes to board control, but can’t be used to deal face damage. I’d say that power level of this minion is similar to the Fire Elemental. And SW:P is one of the best removals in the game + this card is neutral, which makes it even better. I mean, this is a best 4-drop statline with a Shadow Word: Pain attached to it. 3/6 stats are also okay for this kind of effect. Heck, even destroying a vanilla 3/5 is amazing. We’re talking about things like Twilight Guardian, Water Elemental or Violet Teacher. ![]() And not only small fries like 1-2 drops, but even a lot of 4-drops have 3 attack. It’s REALLY strong, as there are a lot of minions you can destroy with this effect. So, first things first – without the Dragon thing, I think this card would become staple in a lot of Control decks. You want immediate answers or big minions, not a 1/1 that needs 3-4 turns to pay back.įirst impression – but hey, it’s a worse Stampeding Kodo… Then I’ve realized that you can actually CHOOSE which target you want to destroy. Then, in fast matchups, where enemy might not have any AoE (like Aggro Shaman or Zoo Warlock), 1/1 per turn might be too slow to make any impact whatsoever. In slow matchups, where it might be great, enemy will have a way to kill it most likely. As it stands right now, it’s a bad card in most of the matchups. But, if the amount of Whirlwind effects and small AoEs would get lower in the meta, this guy would have some potential. Not even Warriors, A LOT of the popular decks have clear ways to deal with it. For example – if meta will still be dominated by Warriors, then this card is much worse, as a simple Ravaging Ghoul can completely deal with it. That said, how good this card is REALLY depends on the new meta. Stealth makes it much harder to deal with. Sure thing, 1/1 every turn is a slow value gain, but after 3-4 turns it starts getting insane. Let’s start with one thing – a minion that can gather a lot of value over time always has some potential. I will be really surprised if it will pass through the initial testing phase. Maybe I’m wrong, but I don’t like the card at all. Maybe, in the list that plays Cabalist’s Tome, you’d play it instead? (I TOTALLY can’t see playing both of those in the same deck) But it’s much worse in the late game, because it gives you no card advantage over the enemy and only cycles itself (with a 1/1 body). Then, you can’t really throw him in instead of more expensive spells like Fireball or Flamestrike, because you aren’t guaranteed to get back what you want. But then again, if you want to play Babbling Book instead of one of your early game spells (like Arcane Blast or Arcane Missiles), don’t you actually REDUCE the consistency of the deck? I’m sure that I’d much prefer to have one of those than a 1/1 minion in the early game. After all, you get another (after Mana Wyrm) turn 1 play and you don’t get completely screwed because it’s 1/1, because you still get a spell back. So it creates another question – what would you drop to play it, assuming you want to? The idea of Babbling Book would be to increase early game consistency without losing a value. The deck of choice for this guy would most likely be Tempo Mage. And the chance that you will get exactly what you need are really really low. Why wouldn’t you prefer to play a meaningful spell over this guy? While it might give you perfect board clear when you need one, burn spell when enemy is low etc. ![]()
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